Entities
The entities section defines custom spawnable entities (mobs or NPCs) with specific behavior, appearance, and equipment.
Each entry under entities: defines one unique entity configuration.
🧾 Example Configuration
entities:
example_name:
chance: 60 # Chance to spawn this entity (0–100)
type: VILLAGER # The base Minecraft entity type
name: '&9&lJohnny' # Display name of the entity
gravity: false # Whether affected by gravity
glowing: true # Glowing effect
AI: true # Enables/disables AI
invulnerable: true # Cannot be damaged if true
silent: true # Makes the entity silent
villager:
type: DESERT
equipments:
mainhand:
material: DIAMOND_SWORD
name: '&bDiamond Sword'
offhand:
material: SHIELD
name: '&bShield'⚙️ General Entity Options
chance
Number(0–100)
Chance for this entity to spawn
type
Text
Bukkit entity type (e.g., ZOMBIE, VILLAGER)
name
Text
Display name (supports colors and placeholders)
gravity
true/false
Whether the entity is affected by gravity
glowing
true/false
Enables glowing outline
AI
true/false
Enables or disables AI logic
invulnerable
true/false
Prevents entity from taking damage
silent
true/false
Disables all sound effects
fire-ticks, fall-distance, portal-cooldown, etc.
Number
Various physical attributes
health, absorption, max-air, etc.
Number
Living entity attributes
🧪 Entity-Specific Attributes
Depending on the entity type, additional options may apply:
🧙 Villager
🧬 Breeding / Ageing (for Ageable, Animals, etc.)
🪖 Equipment (for any LivingEntity)
🔍 You can use any combination of:
main-hand,off-hand
helmet,chestplate,leggings,bootsWith optional
item:nesting for extra item data like name, lore, etc.Here you can see how to set the item
❓ Can I have multiple entities?
✅ Yes, absolutely!
You can define as many entries under
entities:as you'd like. Each entity must have a unique ID (likejohnny,guard1,merchant_bob, etc.).
Each one will be interpreted individually.
Last updated